Game Theory and ApplicationsTatsuro Ichiishi, Abraham Neyman, Yair Tauman Elsevier Science, 28. 12. 1990 - Počet stran: 435 Game Theory and Applications outlines game theory and proves its validity by examining it alongside the neoclassical paradigm. This book contends that the neoclassical theory is the exceptional case, and that game theory may indeed be the rule. The papers and abstracts collected here explore its recent development and suggest new research directions. |
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THE MAIN IDEAS Elon Kohlberg | 3 |
SUPERGAMES Sylvain Sorin | 46 |
REPEATED GAMES WITH INCOMPLETE INFORMATION Françoise Forges | 64 |
Autorská práva | |
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action agents allocation applications assume Aumann automata automaton axioms backward induction bargaining behavior choice coalition complexity condition consider consistent convergence convex core defined definition denote deviation discounted distribution Econ Econometrica Economics equilibrium payoffs example exists expected payoff finite games Folk theorem forward induction Game Theory games with incomplete given hence hospital implies incomplete information individually rational infinitely repeated games Kohlberg Kreps Lemma Maschler Math Mertens minmax mixed strategy monotonic Nash equilibrium Neyman optimal strategies payoff vector Peleg perfect equilibrium play player 2's preferences Princeton prisoner's dilemma probability problem pure strategy random repeated games restriction Roth satisfies Section self-enforcing sequential equilibrium Shapley value signal signaling games solution concepts Sorin stable matchings stable set stage stochastic games strategy of player subgame perfect subgame perfect equilibrium subset theorem tion traders two-person Univ utility Zamir zero-sum