Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers"O'Reilly Media, Inc.", 14. 7. 2010 - Počet stran: 290 Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
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Obsah
1 | |
Chapter 2 10 Essentials for Gamestorming | 15 |
Chapter 3 Core Gamestorming Skills | 27 |
Chapter 4 Core Games | 53 |
Chapter 5 Games for Opening | 77 |
Chapter 6 Games for Exploring | 137 |
Chapter 7 Games for Closing | 231 |
Chapter 8 Putting Gamestorming to Work | 253 |
259 | |
Acknowledgments | 265 |
About the Authors | 267 |
Colophon | 268 |
Další vydání - Zobrazit všechny
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers Dave Gray,Sunni Brown,James Macanufo Náhled není k dispozici. - 2010 |
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers Dave Gray,Sunni Brown,James Macanufo Náhled není k dispozici. - 2010 |
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agenda artifacts ask the group Ask the players Betacup Bodystorming brainstorming business model capture challenge cluster columns common concept conversation create creative credited to James develop discussion dot vote DuRAtION Of PlAy elevator pitch employees example exercise explore flip flip-chart paper focus Force Field Analysis game is credited game is unknown gamestorming give ideas images imagine important improvisation index cards James Macanufo look markers matrix meaningful space meeting move NuMBeR Of PlAyeRS OBJeCt Of PlAy organization participants Pecha Kucha person perspective pitch PlAy 30 minutes PlAyeRS 1–10 DuRAtION possible Post-Up poster prioritize problem questions role share sheet of flip-chart sketch sorting stakeholders Starbucks step sticky notes story STRATEGY Synesthesia Tell the players there’s things tion topic understand visual visual alphabet visual thinking wall what’s words write XPLANE