Interactive Storytelling: 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28-1 December, 2011, Proceedings
Mei Si, David Thue, Elisabeth Andre, James Lester, Joshua Tanenbaum, Veronica Zammitto
Springer Science & Business Media, 14. 11. 2011 - Počet stran: 384
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
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Abstract actions activity actors approach Artificial Intelligence authors Aylett behavior Berlin Heidelberg 2011 character’s choices cognitive coherence collaborative Computer Conference constraints create creative described dialogue diegetic director agent discourses domain dynamic elements emotional engagement environment evaluation example explore film frame framework gameplay goal Holodeck ICIDS implemented improvisational improvisational theatre Intelligent Interactive Digital Storytelling Interactive Drama interactive fiction interactive narrative interactive story interactive storytelling interactive storytelling system interactor interface intervention Keywords linear Linear Logic LNCS machinimas mask Mateas mental model method acting narrative experience non-player characters NPCs paper parameters participants perform play player plot possible present QTEs quest role scenario scene social specific Springer Springer-Verlag Berlin Heidelberg StoryStream storytelling game storytelling system storyworld structure tabletop role-playing games Tanenbaum Technologies tool user experience user’s variable visual workshop